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Raportează problemele tehnice și spune-ți părerea despre acest joc pe forum Despre acest joc The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players!
To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years. The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics.
The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge.
Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent!
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We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable dark souls 3 toxin two more in development. You can expect the continuous addition of artifacts and callings. The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG.
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Some abilities allow you dark souls 3 toxin move even better. Just look at that: Almost anything you see on the screen is interactive more than in most other games.
You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
The game has a deep narrative. The following is the part of the playable character's story.
Your old dark souls 3 toxin was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands!
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After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you!
She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world We have also created a backstory of the Elteria World itself, called Elteria Cataclysm.
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Он, возможно, существует дольше, чем длилась вся человеческая история до него,-- и тем не менее, в т о й истории человечества насчитывалось, как принято думать, бесчисленное множество тысяч отдельных культур и цивилизаций, которые какое-то время держались, а затем исчезали без следа.
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In the game, the narrative will continue to evolve, being mysterious dark souls 3 toxin thought-through.